Robert Wolfe (rwolfe++at++dciem.dnd.ca)
Fri, 11 Dec 1998 18:15:13 -0500
I have an application that may start off with a basically
empty scene graph. As time passes in the simulation, the
application may populate the scene graph with any of several different
models.
If I am to use texture downloading, do I have to
create, before the simulation begins, a temporary scene graph
composed of all the potential models with texture,
call pfuMakeSceneTexList(), then destroy this scene graph ?
Is the created texture list actually independent (as far as
Perfomer is concerned) of the scene graph that was used to create it
so that the destruction of the temporary scene graph has no effect
when another scene graph is displayed instead ?
Robert Wolfe, consultant
Defence and Civil Institute of Environmental Medicine
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