Re: Sound libraries

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Brett Chladny (chladny++at++atlanta.sgi.com)
Fri, 11 Dec 1998 13:33:10 -0500


Uwe,

I think this is WinNT compatible also, but I don't know for sure:

http://www.sgi.com/Products/appsdirectory.dir/Applications/Visualization_Simulation/ApplicationNumber142288.html

Acoustetron II

Acoustetron II is a stand-alone system that provides Crystal River's
Aureal 3D (A3D) sound to the entire line of SGI machines. A3D brings 3D
environments to life by simulating sound as it happens in the real
world: true 3D localization, reflections off of surfaces in the
environment, motion if sound sources and listener, Doppler shifts,
distance delay and absorbtion. Additionally, funtions such as pitch
shifting, sound file looping, and user selectable output device
(speakers or headphones/head-mounted displays) are provided. The
Acoustetron II is supported by major 3D simulation tool kits from
Paradigm Simulation, Coryphaeus, Division and Sense 8.

Brett Chladny

Uwe Pachler wrote:
>
> We need a sound library that supports all needs of a VR-System (we use a
> HMD). It should be client server and, if possible, multiplatform
> (supporting SGI's as well as PC's running WinNT). Features we would be
> happy about are:
>
> * positional audio (modifying the sound depending on the position of the
> sound emitter)
> * some environmental effects
> * etc.. ;)
>
> Thanks in advance for any answers,
>
> Uwe Pachler


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