Re: random vibration

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Gordon Tomlinson (gordon++at++paradigmsim.com)
Thu, 10 Dec 1998 12:30:57 -0600


Don Burns wrote:
>
> > Well it depends on what you mean by vibrate, but the obvious
> > solution would be to ensure, each object you want to vibrate
> > has a DCS parent, create a list of all the objects DCS you want
> > to Vibrate, then write create a function that create a random
> > displacement of the xyzhpr values of the objects, probably install
> > this as a Predraw callback on the DCS's,
>
> Er, uh... I'd recommend preAPP callback.
>
> my $0.02

Hi I see where you are comming from :-)

One advantage with the preDraw is that if the objects are
not drawn, no func call, but depends on the effect this may
have on the vibration when an object comes back and is drawn..
and who the vibration func works etc etc etc

But horses for courses etc :-)

Happy holidays
To one and all.

Gordon

-- 
Gordon Tomlinson              | Multigen - Paradigm  Inc
Vega Software Engineer        | Suite 400, 14900 Landmark Blvd
Email: gordon++at++paradigmsim.com | Dallas, Texas 75240, USA
Tel:    972 960 2301          | Fax:    972 960 2303  
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