Pawel A. Hernik (hernik++at++ai.com.pl)
Wed, 02 Dec 1998 10:13:05 -0800
I have big problem with textures on Octane. Our database has some
textures
which overall size is under 4MB (with mipmaps) but Performer behaves
like
during lack of texture memory - still reloads textures and then screen
refresh
falls down dramaticaly. I made another test - I did simple database with
only 3 textures
used (512x512 16bit with mipmaps) which occupy only 50% of 4MB texture
memory
and Performer already reloads textures (!)
File name: baseter1.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memory
File name: baseter2.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memory
File name: baseter3.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memory
Total texture uses = 50.000 % of 4MB memory
My software (or even perfly) tested on Indigo 2 Maximum Impact (which
has the same graphics
hadware like Octane) behaved same. Is it a bug in hardware? Does anyone
has idea how to
solve that problem?
Thanx in advance,
Pawel
-- +-----------------------------+-----------------------------+ | Pawel A. Hernik, M.Sc.Eng. | Aerospace Industries Ltd. | | 3D Gfx,VR,VisSim Programmer | Al. Krakowska 110/114 | | e-mail: pawel++at++scientist.com | 02-256 Warsaw/POLAND | | hernik++at++ai.com.pl | tel: (48-22)8465417 ext.104 | | http://www.ai.com.pl | fax: (48-22)8465418 | +-----------------------------+-----------------------------+
Hello Performers,
I have big problem with textures on Octane. Our database has some textures
which overall size is under 4MB (with mipmaps) but Performer behaves like
during lack of texture memory - still reloads textures and then screen refresh
falls down dramaticaly. I made another test - I did simple database with only 3 textures
used (512x512 16bit with mipmaps) which occupy only 50% of 4MB texture memory
and Performer already reloads textures (!)File name: baseter1.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memoryFile name: baseter2.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memoryFile name: baseter3.rgb
Img size 512x512x1
Download size 699054 bytes
Download time 31.096 ms
Download rate 21.439
This texture uses = 16.667 % of 4MB memoryTotal texture uses = 50.000 % of 4MB memory
My software (or even perfly) tested on Indigo 2 Maximum Impact (which has the same graphics
hadware like Octane) behaved same. Is it a bug in hardware? Does anyone has idea how to
solve that problem?Thanx in advance,
Pawel-- +-----------------------------+-----------------------------+ | Pawel A. Hernik, M.Sc.Eng. | Aerospace Industries Ltd. | | 3D Gfx,VR,VisSim Programmer | Al. Krakowska 110/114 | | e-mail: pawel++at++scientist.com | 02-256 Warsaw/POLAND | | hernik++at++ai.com.pl | tel: (48-22)8465417 ext.104 | | http://www.ai.com.pl | fax: (48-22)8465418 | +-----------------------------+-----------------------------+
This archive was generated by hypermail 2.0b2 on Wed Dec 02 1998 - 01:11:29 PST