Rob Jenkins (robj++at++sgi.com)
Tue, 01 Dec 1998 03:32:37 -0800
Hi
Your texture has alpha decreasing left->right so you'd expect to see
transparency increasing left->right ( alpha is the inverse of
transparency ). ( You can look at this in imgview, get the magnifier
window up and move along your texture to see alpha decreasing ). If you
get imgview ( or any other tool ) to flip your texture horizontally then
in perfly the transparency decreases left->right.
The banding will be down to performer's internal texture storage, from
man pftexture:
...
pfTexture::setFormat
...
PFTEX_I_12A_4 16-bit texels. The default 2 component
internal format.
So you need to force performer to use more bits to store the I_A info
you have with say PFTEX_IA_12
Cheers
Rob
> It seems to me there are some kind of property I could use to fix this
> problem, but I donīt know which. If you know, please let me know...
>
> Example files are attached in fadetest.tar.
>
> Thankīs in advance for any help.
>
> -- Jonas
> ________________________________________________________________________________
> Jonas Andersson jonasa++at++acc.umu.se, http://www.cs.umu.se/~jonasa
>
> ------------------------------------------------------------------------
>
> Name: fadetest.tar
> fadetest.tar Type: Unix Tape Archive (APPLICATION/x-tar)
> Encoding: BASE64
-- ________________________________________________________________ Rob Jenkins Silicon Graphics mailto:robj++at++sgi.com
This archive was generated by hypermail 2.0b2 on Tue Dec 01 1998 - 03:36:18 PST