Angus Dorbie (dorbie++at++sgi.com)
Mon, 23 Nov 1998 08:23:12 -0800
A less likely alternative explanation is that the MIP map images have
been incorrectly generated.
Cheers,Angus.
Gordon Tomlinson wrote:
>
>
> Also are you using a straight forward Texture or
> a detail texture ?
>
> Regards
> Gordon
> Gamble, Murray - Kan AV wrote:
>
> > I'm hoping that this is a quickie! We are experiencing a problem with
> > textures in our visuals. I have attached a jpg'ed screen shot in order
> > to simplify the description. We are seeing a banding effect in our
> > visual scene whereby a given polygon with a given texture viewed at a
> > relatively sharp viewing angle appears to have various texture details.
> > Specifically, the area in the near field appears "smudged", the area in
> > the far field appears "smudged", and the area in between appears "sharp"
> > (correct).
> >
>
> Gordon Tomlinson | Multigen - Paradigm Inc
> Vega Software Engineer | Suite 400, 14900 Landmark Blvd
> Email: gordon++at++paradigmsim.com | Dallas, Texas 75240, USA
> Tel: 972 960 2301 | Fax: 972 960 2303
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