Gordon Tomlinson (gordon++at++paradigmsim.com)
Mon, 23 Nov 1998 09:14:38 -0600
Have you tried setting the Min filter and
Mag Filter General to Bilinear... on the texture,
This will generally give you better results are
stop quite a few artefacts from appearing..
Also are you using a straight forward Texture or
a detail texture ?
Regards
Gordon
Gamble, Murray - Kan AV wrote:
> I'm hoping that this is a quickie! We are experiencing a problem with
> textures in our visuals. I have attached a jpg'ed screen shot in order
> to simplify the description. We are seeing a banding effect in our
> visual scene whereby a given polygon with a given texture viewed at a
> relatively sharp viewing angle appears to have various texture details.
> Specifically, the area in the near field appears "smudged", the area in
> the far field appears "smudged", and the area in between appears "sharp"
> (correct).
>
Gordon Tomlinson | Multigen - Paradigm Inc
Vega Software Engineer | Suite 400, 14900 Landmark Blvd
Email: gordon++at++paradigmsim.com | Dallas, Texas 75240, USA
Tel: 972 960 2301 | Fax: 972 960 2303
______________________________________________________________
'Smoke me a kipper skipper, I'll be back for breakfast'
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