Angus Dorbie (dorbie++at++sgi.com)
Tue, 17 Nov 1998 11:19:56 -0800
To avoid tou need to call pfuDownloadTexList ahead of time.
perfly has an example of traversing to build a list then
downloading that list in the draw process at the start.
Cheers,Angus.
José María López wrote:
>
> Hi,
> I have a problem loading a scene with Performer 2.2: it seems that when
> I load all geometries with pfdLoadFile,its textures are loaded into RAM no
> into texture's memory. Then sometimes when I run my app, locks itself. It's
> strange, because depend on where I looking at first my app crashes or don't.
> I debug my app and I see that it crashes when I call pfDraw() (I use only
> one process for app,cull & draw). i only can think that my problem it's if I
> try to look at a part of scene no loaded into memory yet (but it has been
> loaded with pfdLoadFile) my app crashes.
> how can I know that I have loaded all my textures into textures' memory
> before I call pfDraw() by first time?
> I would need something similar to perfly when shows all textures at
> beginning, wouldn't I ?
>
> Any idea?
>
> Thanks very much,
>
> Jose M. Lopez
>
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