Problems loading textures

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José María López (jmlopez++at++espelsa.es)
Tue, 17 Nov 1998 19:43:35 +0100


Hi,
    I have a problem loading a scene with Performer 2.2: it seems that when
I load all geometries with pfdLoadFile,its textures are loaded into RAM no
into texture's memory. Then sometimes when I run my app, locks itself. It's
strange, because depend on where I looking at first my app crashes or don't.
I debug my app and I see that it crashes when I call pfDraw() (I use only
one process for app,cull & draw). i only can think that my problem it's if I
try to look at a part of scene no loaded into memory yet (but it has been
loaded with pfdLoadFile) my app crashes.
how can I know that I have loaded all my textures into textures' memory
before I call pfDraw() by first time?
I would need something similar to perfly when shows all textures at
beginning, wouldn't I ?

Any idea?

Thanks very much,

    Jose M. Lopez

************************************************************
Jose M. Lopez
Project Manager
ESPELSA STC
Acanto 22
28045 Madrid, Spain
Phone: +34 1 527 02 15
Fax: +34 1 530 10 25
email: jmlopez++at++espelsa.es
***********************************************************


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