Re: Geometrically morphed LOD:s from flt in Performer

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Jonas Andersson (jonasa++at++cs.umu.se)
Thu, 12 Nov 1998 10:20:01 +0100 (MET)


On Tue, 10 Nov 1998, Sujay Kumar wrote:

> Jonas Andersson wrote:
> >
> > Hello,
> >
> > I have a question regarding using morphed level of details from flt-files in
> > Performer.
> > MultiGen has support for generating geometrically morphed LOD:s where vertices are
> > morphed from one position, color, and texture coord to another during the transition
> > distance of the LOD. Performers pfEngine and pfFlux has support for implementing
> > this, but the Perfomer loader for flt-files doesn't seem to handle it.
> >
> > Does anyone know how to implement this?
> > Is the information about morphing in the flt-file discarded or is it just hidden
> > somewhere in the perfomer tree?
> >
> > // Jonas
> >
> Hi,
> I think Performer does not support. I had faced the similar problems
> and as far as I could make out, Performer Loader dosen't support it.

Hi Sujay,

pfEngine and pfFlux _does_ make it possible to easily implement morphing,
but your quite right in that the flt-loader does not translate
flt-morph-nodes into pfEngine and pfFlux.

My problem is how I can get the flt-morph-data from the flt-file without
writing my own loader (which I actually will start doing today anyway :(

  Jonas

________________________________________________________________________________
Jonas Andersson jonasa++at++acc.umu.se, http://www.cs.umu.se/~jonasa


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