David RAPIDEL (diginext++at++imaginet.fr)
Tue, 10 Nov 1998 19:08:13 +0100
I have a strange effect in my code :
I specify a pfGeoState with a pfGetGSetGState, then I change some
material properties like ambiant or specular coefficeients and I connect
it to a pfGeoSet with :
pfGSetGState(pState->gset, geoState);
The problem is that not only the pSate->gset material is change, but
also all gset that share something in the initial state. For example, if
I change the windshield (one pfGeoSet) of the model esprit.flt (a car),
all the windows are changed, but the coachwork stay intact.
The effect is exactly the same if I try :
pfApplyGState(geoState), instead of pfGSetGState.
Thank you if you have the solution.
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