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255 Messages
Starting:
Thu 01 Oct 1998 - 03:35:28 PST
Ending:
Sun 01 Nov 1998 - 07:11:19 PST
Re: Video on Onyx2
Rob Jenkins
Re: Graphics Glitches
Rob Jenkins
Re: OpenFlight & TRI_STRIPS
Steve Baker
Re: OpenFlight & TRI_STRIPS
Angus Dorbie
Re: OpenFlight & TRI_STRIPS
Angus Dorbie
Re: Attaching Performer to a window in another proces
Dan Labute
problem to compile examples
Charlie H. Chang
About RM's and channels
Joaquin Casillas Melendez
Re: About RM's and channels
Luis I. Miranda
Re: About RM's and channels
Rob Jenkins
Re: About RM's and channels
Joaquin Casillas Melendez
Re: About RM's and channels
Joaquin Casillas Melendez
Re: About RM's and channels
Rob Jenkins
Re: About RM's and channels
Luis I. Miranda
Re: About RM's and channels
Steve Baker
Re: About RM's and channels
Joaquin Casillas Melendez
Problems with FOB trackers
José María López
Re: OpenFlight & TRI_STRIPS
Marcus Barnes
Reading texture using "iopen"
P J Narayanan
Re: Reading texture using "iopen"
Phil Keslin
Re: Reading texture using "iopen"
Steve Baker
Re: Reading texture using "iopen"
Clive Harding
Loading DOF and Behaviors
Conconi
Linewidth changes and lighting changes
RUS
[Fwd: Reading texture using "iopen"]
Scott Herod
Performance problem: glViewport() called every dra
Moshe Nissim
Re: Performance problem: glViewport() called every dra
Moshe Nissim
reconfiguring Performer during run-time
Marc Erich Latoschik
Re: reconfiguring Performer during run-time
Mario Veraart
pfClipTexture & repeat wrap mode
Masahiko Yamanaka
Re: pfClipTexture & repeat wrap mode
Phil Keslin
Re: pfClipTexture & repeat wrap mode
Masahiko Yamanaka
Sorry, it was my mistake! [Re: pfClipTexture & repeat wrap mode]
Masahiko Yamanaka
linking to "glut.h" ?
Frances L VanScoy
Re: linking to "glut.h" ?
Jose Luis Garcia Nava
Re: Performance problem: glViewport() called every dra
Jean-Luc Dery
Re:linking to "glut.h" ?
WILLIAM_MARINELLI++at++ntsc.navy.mil
Re:linking to "glut.h" ?
Steve Baker
Multiple Scene nodes
Tanaka, Ken
Re: Multiple Scene nodes
Jean-Luc Dery
ClearCoat?
reiners++at++igd.fhg.de
C or C++
Baillot Yohan
Re: C or C++
Jean-Luc Dery
Re: C or C++
Sharon Clay
OpenWorlds v1.1 available
Prakash Mahesh
transparency
h. hermens
Re: transparency
Mario Veraart
Re: pfClipTexture & repeat wrap mode
Don Hatch
Re: [CAVERNUS] Characters in the pfCAVE
Anton Koning
Re: [CAVERNUS] Characters in the pfCAVE
Max Waterman
Remove FOV from LOD calc
Stephen Maher
Re:Remove FOV from LOD calc
WILLIAM_MARINELLI++at++ntsc.navy.mil
Re:Remove FOV from LOD calc
Jenny Zhao
Big texture
Conconi
pixel buffer
Baillot Yohan
Error message!
Daniel Oberlin
using pfColortable except for one type of node
Sylvain Mayer
Re: using pfColortable except for one type of node
Sylvain Mayer
performer memory management
jason allen bryan
Re: performer memory management
jason allen bryan
Re: performer memory management
Steve Baker
Re: performer memory management
Scott Herod
Re: performer memory management
jason allen bryan
Re: performer memory management
Raoul Becke
About pfiCollide...
Sujay Kumar
Re: About pfiCollide...
Max Waterman
double precision pfMatrix??
John Auborn
Re: double precision pfMatrix??
Sylvain Mayer
quick and rudimentary
Stephen Maher
Re: quick and rudimentary
Mario Veraart
Re: quick and rudimentary
Steve Baker
Re: quick and rudimentary
Stephen Maher
Re: quick and rudimentary
Benedikt Kessler
Re: quick and rudimentary
Stephen Maher
Re: quick and rudimentary
Jay Gischer
Turn off lighting
Javier Muñoz Lagaron
Re: Turn off lighting
Sylvain Mayer
Re: Turn off lighting
Raoul Becke
Re: Turn off lighting
Angus Dorbie
I don't want antialiasing
perfly++at++segolene.roazhon.inra.fr
Re: I don't want antialiasing
Sylvain Mayer
Re: I don't want antialiasing
Angus Dorbie
Seamless texture tiling?
Scott Herod
Re: Seamless texture tiling?
Phil Keslin
Re: Seamless texture tiling?
Moshe Nissim
Terrain database sources
Chris Elliott
Re:Terrain database sources
WILLIAM_MARINELLI++at++ntsc.navy.mil
pfLight troubles
Raoul Becke
Game Development Tools Survey 1998
GameGamut
[Fwd: Seamless texture tiling?]
Nigel Caughey
Re: [Fwd: Seamless texture tiling?]
Moshe Nissim
Re: [Fwd: Seamless texture tiling?]
Steve Baker
Re: [Fwd: Seamless texture tiling?]
Nigel Caughey
Re: [Fwd: Seamless texture tiling?]
Steve Baker
Re: [Fwd: Seamless texture tiling?]
Angus Dorbie
Re: [Fwd: Seamless texture tiling?]
Michael T. Jones
Re: [Fwd: Seamless texture tiling?]
Michael T. Jones
Re: [Fwd: Seamless texture tiling?]
Ran Yakir
Re: [Fwd: Seamless texture tiling?]
Ran Yakir
Re: [Fwd: Seamless texture tiling?]
Phil Keslin
Re: [Fwd: Seamless texture tiling?]
Angus Dorbie
Big texture managment
Conconi
Re: Linewidth changes and lighting changes (fwd)
Raoul Becke
Re: linking to "glut.h" ? (fwd)
Raoul Becke
restricting PROJTEX pfLightSource to subset of scene?
Daniel Williams
Orthonormal Matrix
Tarun K. Chaturvedi
Re: Orthonormal Matrix
Steve Baker
Getting Orthonormal Mat
Tarun K. Chaturvedi
LOD value
VSM 13
Re: Getting Orthonormal Mat
Alejandro Saez
Error in Texture Loading
Antonio F. Silva
VisKit
Steve Gifford
Re: VisKit
jgalis
Perfly on Performer Town
Brian Corrie
Re: Perfly on Performer Town
Max Waterman
Re: Perfly on Performer Town
Brian Corrie
Re: Perfly on Performer Town
Angus Dorbie
Re: Perfly on Performer Town
Steve Baker
Re: Perfly on Performer Town
Allan Schaffer
pfPath
Dirk Scheffter
Underlays in Performer
Sandeep Mulgund
Re: Underlays in Performer
Rob Jenkins
pfShadeModel -> segmentation faults
Marc Erich Latoschik
Re: pfShadeModel -> segmentation faults
Benedikt Kessler
Re: pfShadeModel -> segmentation faults
Marc Erich Latoschik
Re: pfShadeModel -> segmentation faults and geostate info after iv loader
Marc Erich Latoschik
Re: pfShadeModel -> segmentation faults and geostate info after iv loader
Juan R. \
Re: pfShadeModel -> segmentation faults and geostate info after iv loader
Angus Dorbie
Reading .csb files
Rich Rabbitz
Re: Reading .csb files
Kenneth Gordon
FOB conventions
Anoop M N
Re: pfShadeModel -> segmentation faults
Sharon Clay
ASD questions
Andreas.Ekstrand++at++saab.se
loss of mouse input
h.d. pfeffer
description of "val" for pfWindow->setMode(mode, val)
Robert Wolfe
Re: description of "val" for pfWindow->setMode(mode, val)
Phil Keslin
Re: description of "val" for pfWindow->setMode(mode, val)
Don Burns
loss of mouse input
h.d. pfeffer
Re: loss of mouse input
Dick Rous
Seasurface texture.
Svend Tang-Petersen
Re: Seasurface texture.
Dick Rous
pfb models
Costas Korsnick
Re: pfb models
Jean-Claude Bachmann
Re: pfb models
Svend Tang-Petersen
Re: pfb models
Dave Pape
Re: Special effect library
Alejandro Saez
perfly crashes on Irix 6.5
Roy Ruddle
Re: perfly crashes on Irix 6.5
Roy Ruddle
Re: perfly crashes on Irix 6.5
Max Waterman
pbuffer and distortion
Yohan Baillot
Re: pbuffer and distortion
Angus Dorbie
Re: pbuffer and distortion
Clive Harding
Re: perfly crashes on Irix 6.5
Steve Baker
Re: perfly crashes on Irix 6.5
Max Waterman
Re: Subject: Seasurface texture.
Ken Schwarz
Texture manipulation
Brad Colbert
Re: Texture manipulation
Angus Dorbie
pfWinList and pfPWinList
Geoff Levner
Linking with pfdConverterMode_pfb?
Les Elkins
Re: Linking with pfdConverterMode_pfb?
Allan Schaffer
Re: perfly crashes on Irix 6.5
Allan Schaffer
Re: pfb models
Allan Schaffer
take me out
zen
take me out
couvet
pfdStoreFile_iv
Guy Premont
Drag & Drop
Anda Singer
Re: Drag & Drop
Alejandro Saez
Loader with my texture
Scott Herod
Re: Loader with my texture
Gordon Tomlinson
Re: Drag & Drop
Allan Schaffer
Texture minification filter PF_ vs GL_
Jean-Luc Dery
Re: Texture minification filter PF_ vs GL_
Angus Dorbie
Re: Texture minification filter PF_ vs GL_
Angus Dorbie
Re: Texture minification filter PF_ vs GL_
Phil Keslin
Re: Texture minification filter PF_ vs GL_
Angus Dorbie
[Fwd: Texture minification filter PF_ vs GL_]
Scott Herod
Re: [Fwd: Texture minification filter PF_ vs GL_]
Phil Keslin
Re: [Fwd: Texture minification filter PF_ vs GL_]
Angus Dorbie
Re: Texture minification filter PF_ vs GL_
Jean-Luc Dery
How can I load AutoCad_14 objects?
Gurkan Koldas
Re: How can I load AutoCad_14 objects?
Gordon Tomlinson
OPEN GL ROLE: IN UK URGENT
Chris Burrows
OPEN GL ROLE: IN UK URGENT
Chris Burrows
Water/Sea textures
Inge Eivind Henriksen
Lighting problem of Flight models
Mario Veraart
Re: Lighting problem of Flight models
Dick Rous
Re: Lighting problem of Flight models
Steve Baker
Intersection mask
Joaquin Casillas Melendez
Re: Intersection mask
Angus Dorbie
Re: Intersection mask
VSM 13
Versioning problem with Inventor import library
Guenter Schreiber
Re: Versioning problem with Inventor import library
Mario Veraart
Re: Versioning problem with Inventor import library
Roger Morris
Re: Versioning problem with Inventor import library
Marcus Barnes
Making a sea
SCOTT OFRIEL
Re: Making a sea
Steve Baker
Re: Making a sea
Angus Dorbie
Re: Versioning problem with Inventor import library
Allan Schaffer
Re: Making a sea
Alejandro Saez
earth sky
Dirk Scheffter
Re: earth sky
Mario Veraart
Re: earth sky
Steve Baker
Re: earth sky
Dirk Scheffter
Re:Making a sea
WILLIAM_MARINELLI++at++ntsc.navy.mil
Spaceball SDK w/ Performer?
Steve Woolsey
Re: Spaceball SDK w/ Performer?
Don Burns
Re: Spaceball SDK w/ Performer?
Don Burns
Arguments when creating fluxed pfGeoSets?
Simon Mills
help me and thanx
ashraf tammam
SoTransform's to pfDCS's
Jonathan Lim
Performer internals
P J Narayanan
Re: Performer internals
Angus Dorbie
Re: [Fwd: Intersection mask]
Joaquin Casillas Melendez
pfChanView with incremental rotations
Monica Paolini
close and reopen a pfPipeWindow?
Geoff Levner
Synchronizing 2 Pipes on RE2
Pawel A. Hernik
Rendering directly to videoout on O2
Raimo Ihle
pfLightSource Question
Steven W. Truxal
segmentation fault in loader
Robert Wolfe
Transformation of objects
Steve Woolsey
Re: Transformation of objects
Scott Herod
Two-pass drawing
Scott Herod
Re: pfChanView with incremental rotations
Don Burns
IR scenes
drb
RE: IR scenes
Wilson, Mark A
Re: IR scenes
Russ Moulton, Jr
Re: IR scenes
Angus Dorbie
RE: IR scenes
Doug Price
Fog and Raster Light Points.
Paul Berridge
Re: Fog and Raster Light Points.
Angus Dorbie
Re: Fog and Raster Light Points.
Angus Dorbie
Re: Fog and Raster Light Points.
Angus Dorbie
pf2wrl -- new version 1.4 available
Glenn Waldron
Re: segmentation fault in loader
Robert Wolfe
Re: segmentation fault in loader
Robert Wolfe
Re: Lighting problem of Flight models
Marcus Barnes
Re: (Solved) Lighting problem of Flight models
Mario Veraart
X event handling and multiprocessing
RUS
Re: X event handling and multiprocessing
Don Burns
iopen again
Scott Herod
Re: Reading .csb files
Allan Schaffer
help
Arata Watanabe
Runtime generation of contour lines
Gamble, Murray - Kan AV
Re: Runtime generation of contour lines
Mario Veraart
Re: Runtime generation of contour lines
Chris Mitchell
Re: Runtime generation of contour lines
Steve Baker
Re: Runtime generation of contour lines
Brian Cabral
Learning
DUI Sebastien
Re: Learning
Angus Dorbie
Future of Performer
Michael Haller
Re: iopen again
Don Hatch
Re: (Solved) Lighting problem of Flight models
Marcus Barnes
Re: Future of Performer
Jenny Zhao
Re: (Solved) Lighting problem of Flight models
Marcus Barnes
seeking michael jones
Wes Bethel
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