Re: Making a sea

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Alejandro Saez (cano++at++krusty.engr.sgi.com)
Mon, 9 Mar 1998 16:21:31 -0600


On Oct 23, 8:38am, SCOTT OFRIEL wrote:
> Subject: Making a sea
> Hi pfFriends:
>
> I'm not into doing any ocean stuff yet but I know it's coming. Hearing about
> sea textures made me ponder what would be required to do a simple sea. For
> the basics does one just lay down a huge polygon and sea texture it?
>
> Thanks much, cheers,
> Scott O'
>
>
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>-- End of excerpt from SCOTT OFRIEL

Well, you could buy Paradigm's Vega, they already did it.
There is no "official" way to do it, which is good or we would be out of job :)
The best way to do it will depend on the nature of your simulation (if you are
flying up high, there is no reason to simulate the waves, is there?, you could
just fake the visual perception of a wave), the target platform and.. you. One
way to do this is to lay a dynamic polygon mesh and apply a sinusoidal
function which would deform the mesh accordingly, that mesh you texture.
Needless to say it will eat app time which could or could not be a problem.
I've seen moving textures that simulate waves and look extremely cool, but I
doubt they would look equally nice or be of any value if your simulation calls
to be floating at the surface.

-- 
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Alejandro Saez
Software Engineer
Silicon Chile S.A.
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