Phil Keslin (philk++at++cthulhu.engr.sgi.com)
Wed, 21 Oct 1998 23:26:58 -0700
> GL_LINEAR PF_LINEAR
PFTEX_LINEAR
> GL_NEAREST_MIPMAP_NEAREST PF_???
PFTEX_MIPMAP_POINT
> GL_LINEAR_MIPMAP_NEAREST PF_???
PFTEX_MIPMAP_BILINEAR
> GL_NEAREST_MIPMAP_LINEAR PF_???
PFTEX_MIPMAP_LINEAR
> GL_LINEAR_MIPMAP_LINEAR PF_???
PFTEX_MIPMAP_TRILINEAR
> Which would be the equivalents in Performer ???
>
> And what exactly is PF_BILINEAR and PF_TRILINEAR ???
Both are GL_LINEAR when used without the PFTEX_MIPMAP token. Note, the
Performer tokens are not equal to the OpenGL tokens.
- Phil
-- Phil Keslin <philk++at++engr.sgi.com>
This archive was generated by hypermail 2.0b2 on Wed Oct 21 1998 - 23:26:41 PDT