Texture minification filter PF_ vs GL_

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Jean-Luc Dery (dery++at++discreet.com)
Wed, 21 Oct 1998 17:20:32 -0400


Hi folks,

I'm having a hard time figuring out the mipmapping token equivalents of OpenGL
within Performer. Basically, OGL provides the following tokens for the texture
minification filtering:

GL_NEAREST PF_POINT
GL_LINEAR PF_LINEAR
GL_NEAREST_MIPMAP_NEAREST PF_???
GL_LINEAR_MIPMAP_NEAREST PF_???
GL_NEAREST_MIPMAP_LINEAR PF_???
GL_LINEAR_MIPMAP_LINEAR PF_???

Which would be the equivalents in Performer ???

And what exactly is PF_BILINEAR and PF_TRILINEAR ???

Thanks in advance for any help,

Jean-Luc

-- 
_____________________________________________________________________________

Jean-Luc Dery Discreet Logic Technical Leader 10 Duke Street 3-D Graphics Technology and Montreal (Quebec), Canada, H3C 2L7 Realtime Systems Tel: (514) 954-7239 Email: jean-lucD++at++discreet.com Fax: (514) 393-0110 _____________________________________________________________________________


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