Gordon Tomlinson (gordon++at++paradigmsim.com)
Wed, 21 Oct 1998 13:54:09 -0500
The easest method would simply to replace
the texture file the model is looking for
with the new one keeping the apect ratios
the same
eg.
model/myModel.flt
model/myModelTex.rgb
cp -f newTexture.rgb model/myModelTex.rgb
then just replace the myModelTex.rgb with the new
one, you could auto mate this in a script or progam
to take a command line texture name, save the original
and copy the passed texture to model/myModelTex.rgb
Other than that you will have to get your hands a bit
more dirty...
Gordon
Scott Herod wrote:
>
> Do any of the distributed model loaders allow me to
> specify the texture to apply to a model. (This will also be
> very model depend.) Basically I want to allow people to
> specify some simple model and map their choice of texture
> onto it; for example, their company logo on a pyramid or
> satellite dish.
>
> Scott Herod
> scott++at++evt.com
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-- Gordon Tomlinson | Multigen - Paradigm Inc Vega Software Engineer | Suite 400, 14900 Landmark Blvd Email: gordon++at++paradigmsim.com | Dallas, Texas 75240, USA Tel: 972 960 2301 | Fax: 972 960 2303 =============================================================== 'Smoke me a kipper skipper, I'll be back for breakfast'
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