Angus Dorbie (dorbie++at++sgi.com)
Tue, 20 Oct 1998 18:18:24 -0700
Every pixel of the textures?
Are you sure this is anti-aliasing at polygon edges.
Your comment about texture makes me think that you
should be adjusting your texture filters from interpolated
MIP map minification and bilinear magnification to a
point sample or NEAREST filter. This will introduce
lots of texture aliasing.
> so we don't want antialiasing but the problem is
> that antialiasing seems to like us.
> I desactivate it with pfAntialias(PFAA_OFF) but
> nothing changes.
> Is it normal?
> we ve got Onyx 2 I.R....
>
> kenavo
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This archive was generated by hypermail 2.0b2 on Tue Oct 20 1998 - 18:18:29 PDT