Angus Dorbie (dorbie++at++sgi.com)
Tue, 20 Oct 1998 11:34:38 -0700
You shouldn't need this for distortion correction,
in fact the pbuffer will require additional frame
buffer memory.
Draw to the backbuffer, read to texture memory then draw the
texture mesh over the original channel. This should work just
dandy.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Tue Oct 20 1998 - 11:34:47 PDT