Re: [Fwd: Seamless texture tiling?]

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Steve Baker (sbaker++at++link.com)
Mon, 12 Oct 1998 07:52:25 -0500 (CDT)


On Sun, 11 Oct 1998, Nigel Caughey wrote:

> Moshe Nissim wrote:
>
> > It worked for me.
> > I used 4 texels overlap, without the texture border GL extension
> > (I'm not sure if you were referring to it).
> I' curious, do you use 4 texels to cover mipmapping problems or
> just for level 0 textures. The reason I ask is that I get perfect seams
> with 2 texel overlap (O2) at the level 0 mipmap, but I am getting
> repeat artifacts with the lower levels (it happens with or with
> out my own mipmap's). Using 1024*1024 textures BTW
  
The amount of overlap you need increases as you descend the MIPmap
levels. There is no "right" amount.

Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: SBaker++at++link.com http://www.hti.com
Home: SJBaker1++at++airmail.net http://web2.airmail.net/sjbaker1


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