Re: [Fwd: Seamless texture tiling?]

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Moshe Nissim (moshe++at++orad.co.il)
Sun, 11 Oct 1998 18:01:48 -0700


Nigel Caughey wrote:
>
> I' curious, do you use 4 texels to cover mipmapping problems or
> just for level 0 textures. The reason I ask is that I get perfect seams
> with 2 texel overlap (O2) at the level 0 mipmap, but I am getting
> repeat artifacts with the lower levels (it happens with or with
> out my own mipmap's). Using 1024*1024 textures BTW

Level 0 only. 1024x1024 too. It may have been an overkill, though.

Bye,
Moshe

--
Moshe Nissim
Orad Hi-Tec Systems

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