[Fwd: Seamless texture tiling?]
Nigel Caughey (nigel++at++planetgo.co.nz)
Sun, 11 Oct 1998 10:32:37 +1300
Moshe Nissim wrote:
>
>
> It worked for me.
> I used 4 texels overlap, without the texture border GL extension
> (I'm not sure if you were referring to it).
I' curious, do you use 4 texels to cover mipmapping problems or
just for level 0 textures. The reason I ask is that I get perfect seams
with 2 texel overlap (O2) at the level 0 mipmap, but I am getting
repeat artifacts with the lower levels (it happens with or with
out my own mipmap's). Using 1024*1024 textures BTW
Regards
Nigel
--
Nigel Caughey Ph:+64 4 6190906
Systems Analyst Fax:+64 4 6190483
PlanetGo Cell:+64 25 746945
Avalon TV Studios Email:nigel++at++planetgo.co.nz
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on Sat Oct 10 1998 - 14:38:51 PDT