[Fwd: Seamless texture tiling?]

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Nigel Caughey (nigel++at++planetgo.co.nz)
Sun, 11 Oct 1998 10:32:37 +1300


Moshe Nissim wrote:
>
>
> It worked for me.
> I used 4 texels overlap, without the texture border GL extension
> (I'm not sure if you were referring to it).
I' curious, do you use 4 texels to cover mipmapping problems or
just for level 0 textures. The reason I ask is that I get perfect seams
with 2 texel overlap (O2) at the level 0 mipmap, but I am getting
repeat artifacts with the lower levels (it happens with or with
out my own mipmap's). Using 1024*1024 textures BTW

Regards

Nigel

-- 
Nigel Caughey                         Ph:+64 4 6190906
Systems Analyst                      Fax:+64 4 6190483
PlanetGo                            Cell:+64 25 746945
Avalon TV Studios                  Email:nigel++at++planetgo.co.nz  
New Zealand                          WWW:http://www.planetgo.co.nz/

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