Re: Seamless texture tiling?

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Moshe Nissim (moshe++at++orad.co.il)
Fri, 09 Oct 1998 18:08:38 -0700


Scott Herod wrote:
>

> Currently, I am trying to cut the textures up into 512x512
> subtextures and paste them onto geosets sitting edge to edge.
> However, as they move, there is sometimes a seam.
>
> In an attempt to fix this, I am making the subtextures
> overlap by two texels, one for each in order to use these
> as a texture border. It appears that performer still wants
> textures with borders to be power-of-two so 2 texels for the
> border and 510 for the viewable portion. I then use
>
>

It worked for me.
I used 4 texels overlap, without the texture border GL extension
(I'm not sure if you were referring to it).
I didn't overlap the polygons, though, they shared the edge exactly.
The polygon edges were mapped to texels inside the texture image (4
texels away). You need to do this to avoid the edge artifacts of the
texture filter (or the repeat).

Bye,
Moshe

Moshe Nissim
Orad Hi-Tec Systems


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