Stephen Maher (maher++at++holodeck.gsfc.nasa.gov)
Wed, 7 Oct 1998 10:30:43 -0400 (EDT)
I know this makes some people cringe, but it will provide a simple
solution (hack, maybe) in our application where a larger FOV
correlates with the viewer being closer to an object (more detail
desired) - and where pfLOD correlates this as a situation requiring
*less detail. (I know pfLOD is doing the right thing). Combining this
with LOD settings that keep periphery objects simple seems easier than
cobbling a connection between FOV size and pfChanStress.
Thanks,
Steve
-- stephen.maher++at++gsfc.nasa.gov (301) 286-3368 fax:(301) 286-1776 http://holodeck.gsfc.nasa.gov/vr/vr.html NASA Goddard Space Flight Center
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