Jean-Claude Bachmann (jean-claude.bachmann++at++artemedia.de)
Thu, 17 Sep 1998 10:15:00 +0200
/usr/share/Performer/src/pguide/libpf/C/shadows.c
and the man page of pfLightSource.
cheers
J.C.
Conconi wrote:
> Hi to all,
>
> I would like to know wich are the possible ways to compute and render the shadows of the 3d scenes during a real time visual simulation.
>
> Do Vega or Performer give functions to do it?
>
> There is some sample code to understand wich function to use e the problem complessity?
>
> Any information about real-time shadows will be appreciated,
>
> thanks
>
> Stefano
>
> --
> -----------------------------------------------------------------
> Ing. Stefano Conconi
> STIGMA On-Line S.r.l.
> PAVIA - Italy
> -----------------------------------------------------------------
> E-Mail: conconi++at++stigma.it Phone: +39 (0382) 578948-9
> WWW: http://www.stigma.it Fax: +39 (0382) 577902
>
>
>
>
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