Re: Audio

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Steve Baker (sbaker++at++link.com)
Fri, 11 Sep 1998 10:27:51 -0500 (CDT)


On Thu, 10 Sep 1998, Simon Mills wrote:

> we also needed to add some sound to our performer applications and felt
> that AudioWorks, although good, was overkill at present. My alternative
> was to make my own 3D sound library based on the SGI Digital Media audio
> development libraries. I have a seperate audio rendering process much
> like the draw process. Sounds can be attached to pfNodes and I've added
> some 3D affects like attentuation with distance and (2-channel stereo)
> spatialization. Sounds can dynamically be started, stopped, change
> pitch, change volume. I also made it work locally or over the network
> (since our Onyx RE2 does not have a sound board). For us this is
> sufficient at present and shows that you can "go it alone". Of course
> this only works on the SGI.
>
> I'm also curious if there are other solutions maybe using PC audio
> hardware.

You could look at this:

  http://web2.airmail.net/sjbaker1/sl

...which is a simple sound library that's portable between SGI and
PC sound systems. It's pretty basic though. You might need something
more sophisticated.

Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-4028 (Fax)
Work: SBaker++at++link.com http://www.hti.com
Home: SJBaker1++at++airmail.net http://web2.airmail.net/sjbaker1


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