Jean-Luc Dery (dery++at++discreet.com)
Wed, 9 Sep 1998 14:28:55 -0400
This means that your scene needs about 3.5*4MB of texture memory which exceeds
TRAM capacity. When drawing, textures get paged in and out from the graphics
pipe slowing down your draw procedure. You should try to make your textures fit
in 4MB or at least reduce TRAM usage in order to minimize texture paging.
There's nothing else you can do that I know of.
Hope this helps,
Jean-Luc
-- _____________________________________________________________________________Jean-Luc Dery Discreet Logic Technical Leader 10 Duke Street 3-D Graphics Technology and Montreal (Quebec), Canada, H3C 2L7 Realtime Systems Tel: (514) 954-7239 Email: jean-lucD++at++discreet.com Fax: (514) 393-0110 _____________________________________________________________________________
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