Re: large FOV, large triangles == trouble

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Colin Bridgewater (colinb++at++equipe.ltd.uk)
Fri, 04 Sep 1998 10:09:54 +0100


Hi Folks

Mattias.Johansson++at++saab.se wrote:
> Sometimes when such a triangle covers a large portion of the
> pipe, pieces of it gets missing (clipped).

This may be related to the precision in near/far clipping calculations.

> pfDCSScale(dcs, 10000); /* Scale up them polys */

Erm, is this is a good idea ? Bet you see lots of cracks in a database
with that sort of scale factor....

Best wishes

Colin

-- 

Colin Bridgewater

Head Robot Wrangler Equipe Electronics Ltd.

"Visualising Your Imagination"

Phone +44 (0) 1903 216 622 FAX +44 (0) 1903 216 633 Pager +44 (0) 1426 628 785

mailto:colinb++at++equipe.ltd.uk http://www.equipe.ltd.uk

13 Liverpool Gardens Worthing, W. Sussex BN11 1RY ENGLAND


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