Re: Polygon-polygon collision detection

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Frederic Francis (pffred++at++llogic.com)
Thu, 03 Sep 1998 15:57:21 -0400


Hi Roy,

We announced a collision detection system at SIGGRAPH this year.
It is scene graph independent and has interfaces to Performer, OpenGL
Optimizer, OpenInventor, Vega..... It performs large scale culling down
to sub-triangle intersections for any tesselated geometry, concave or convex.

It will be available for both Irix 6.5 and WinNT/98 and will be configurable
to use single or double precision floating-point resolution.

The present Lateral Collision Engine API doesn't have a direct proximity
checking call yet (although its on the short-term roadmap) but I would think
that it can be achieved easily enough with some extra bounding containers
and a few collision database queries.

If you're interested in more info, please email directly and we'll figure out
if
it can solve your problem.

Best regards,

Fred.

______________________________________________________________________________

Frederic Francis, VP Technology Email:
fred++at++laterallogic.com
Lateral Logic
Inc. Phone:
514-287-1166
999 deMaisonneuve Blvd. West, #1725 Fax:
514-287-3360
Montreal, Quebec, Canada H3A 3L4 WWW:
http://www.laterallogic.com
______________________________________________________________________________

Roy Ruddle wrote:

> Hi there,
>
> I need to do some accurate collision detection (i.e., polygon to
> polygon), luckily with small Performer databases. It seems to me that
> the pfSeg* functions can only be used to intersect lines with Performer
> geometry, and the sphere/cylinder/box/half-space volume-volume
> intersection functions are not sensitive enough for my purposes.
>
> Has anyone implemented polygon-polygon collision detection in Performer,
> or know of a neat workaround that'll allow me to exploit the features
> provided by pfSeg* etc.?
>
> Of course, I should add, my DBs contain various DCSs which complicate the
> issue, and my ultimate aim is to do proximity checking, not just collision
> detection.
>
> I hope someone can provide some suggestions!
>
> roy
>
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com

Hi Roy,

We announced a collision detection system at SIGGRAPH this year.
It is scene graph independent and has interfaces to Performer, OpenGL
Optimizer, OpenInventor, Vega..... It performs large scale culling down
to sub-triangle intersections for any tesselated geometry, concave or convex.
It will be available for both Irix 6.5 and WinNT/98 and will be configurable
to use single or double precision floating-point resolution.

The present Lateral Collision Engine API doesn't have a direct proximity
checking call yet (although its on the short-term roadmap) but I would think
that it can be achieved easily enough with some extra bounding containers
and a  few collision database queries.

If you're interested in more info, please email directly and we'll figure out if
it can solve your problem.

Best regards,

Fred.
 
______________________________________________________________________________

Frederic Francis, VP Technology                                        Email: fred++at++laterallogic.com 
Lateral Logic Inc.                                                                 Phone: 514-287-1166
999 deMaisonneuve Blvd. West, #1725                              Fax:   514-287-3360
Montreal, Quebec, Canada  H3A 3L4                                 WWW:   http://www.laterallogic.com
______________________________________________________________________________
 
 

Roy Ruddle wrote:

Hi there,

I need to do some accurate collision detection (i.e., polygon to
polygon), luckily with small Performer databases. It seems to me that
the pfSeg* functions can only be used to intersect lines with Performer
geometry, and the sphere/cylinder/box/half-space volume-volume
intersection functions are not sensitive enough for my purposes.

Has anyone implemented polygon-polygon collision detection in Performer,
or know of a neat workaround that'll allow me to exploit the features
provided by pfSeg* etc.?

Of course, I should add, my DBs contain various DCSs which complicate the
issue, and my ultimate aim is to do proximity checking, not just collision
detection.

I hope someone can provide some suggestions!

roy

=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
        Admin. requests:  info-performer-request++at++sgi.com

 

 


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