Re: large FOV, large triangles == trouble

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Brian Cabral (cabral++at++sgi.com)
Thu, 03 Sep 1998 12:26:41 -0700


> Date: Thu, 03 Sep 1998 12:17:18 -0700
> From: Max Waterman <maxw++at++sgi.com>
>
> I'm pretty sure this is an OpenGL/X bug (580844) which is currently being worked
> on.
>
> Try a narrower managed area, less than 2477 (at 1024 height), just to see if it
> is the same problem. One way to do this is to arrange your channels vertically
> (if this is possible).
>

I think this is the case as well. B.c.


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