Roy Ruddle (Ruddle++at++cardiff.ac.uk)
Wed, 2 Sep 1998 16:36:12 +0100 (BST)
I need to do some accurate collision detection (i.e., polygon to
polygon), luckily with small Performer databases. It seems to me that
the pfSeg* functions can only be used to intersect lines with Performer
geometry, and the sphere/cylinder/box/half-space volume-volume
intersection functions are not sensitive enough for my purposes.
Has anyone implemented polygon-polygon collision detection in Performer,
or know of a neat workaround that'll allow me to exploit the features
provided by pfSeg* etc.?
Of course, I should add, my DBs contain various DCSs which complicate the
issue, and my ultimate aim is to do proximity checking, not just collision
detection.
I hope someone can provide some suggestions!
roy
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