Brian Cabral (cabral++at++sgi.com)
Wed, 26 Aug 1998 22:04:32 -0700
Not quite :)
MPU, forks your app replicating in different address spaces your scene
graph or any other retained graphics data structure. This means it
does not share the scene graph in a multi-buffered arena. This in turn
requires means the two scene graphs must be synched on a per frame
basis -taking up twice the memory footprint. Additionally the two
processes' windows do not de-mux input events into a single event
queue as Performer does.
MPU provides a great mechanism to help openGL apps that are not
multi-pipe become so. But it only addresses immediate mode rendering
multiplexing.
-------------------------------------------------------------------------
Brian Cabral cabral++at++sgi.com
Director - Advanced Graphics Software 8U-590
Silicon Graphics Computer Systems tel: 650-933-2694
This archive was generated by hypermail 2.0b2 on Wed Aug 26 1998 - 22:04:37 PDT