Phil Keslin (philk++at++cthulhu.engr.sgi.com)
Mon, 24 Aug 1998 13:31:07 -0700
- Phil
Brad Colbert wrote:
>
> Yes, thanks Guillermo I have been using those examples. I think
> I wasn't specific enough in my question though. I had previously
> seen
> a demonstration, and read a paper about using cliptextures as insets
> to larger less resolved textures. I was curious if anyone has some
> demo source on this. My problem is that I have a large area to
> texture using a texture image of a map and I also have high
> resolution
> imagery from a platform overflying the area that is both large in
> pixel count (5k x 5k) and high res for the covered area. I hope this
> clears up my question a little bit.
-- Phil Keslin Silicon Graphics, Inc. E-Mail: philk++at++sgi.com 2011 N. Shoreline Blvd. M/S 8U-590 Mountain View, CA 94043
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