Re: CallBack and PfClone

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VSM 13 (vsm13++at++hol.fr)
Tue, 18 Aug 1998 16:33:17 +0200


-----Message d'origine-----
De : vectec.epe <epe++at++vectec.ch>
À : info-performer <info-performer++at++sgi.com>
Date : lundi 17 août 1998 11:11
Objet : CallBack and PfClone

>Hello.
>
>I'm working with a flight tower simulator. All my models are made with
>Multigen in flt format. At the begining of the simulation, I load the
>airport and then all the type of aircrafts with the callback mechanism,
>because I need to switch the undercarriage, and some lights. During the
>exercice I must add or remove some aircrafts. To add an aircraft (a given
>type can be used more than once), I use the function pfClone. My question
>is: how can I do the callback, and is it then possible to switch for each
>clone separately the undercarriage and the lights ?
>Remark: If instead of pfClone, I load the aircraft with pfLoadFile it works
>fine, but this takes too long.
>
>
>///////// VECTOR TECHNOLOGIES SA /////////
> Etienne Pétremand
> 7, ch de la Venoge
> CH - 1025 St-SULPICE
> Switzerland
> tel: +41 21 691 42 43
> fax: +41 21 691 42 40
> eml: epe++at++vectec.ch
>

I use another method :
After the pfClone, I use a Traversal Callback to keep the nodes to be
modified on a array
( switching, dof ...)
and after you can attach node callback or manage your array of nodes on the
preFrame loop

Yoel HALLAKOUN,
V.S.M sa


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