Kenneth B Russell (kbrussel++at++media.mit.edu)
Thu, 13 Aug 1998 19:05:47 -0400 (EDT)
I had a similar sounding problem -- objects plainly in view were
being inappropriately culled. Turned out I was changing the
vertex data for GeoSets after the bounding volumes were computed
and thereby had invalid bounding boxes/spheres.
If you're making any changes to your GeoSets' vertex data after
the initial call to setAttr specifying the vertices, then try:
- If you're using dynamic bounding volume recomputation
(the default), put in a call to setBound(NULL,
PFBOUND_DYNAMIC) after changing the vertex data. If you
actually know the bounding box of your data then specify it
here.
- If you're using static bounding volumes, you need to make two
calls, setBound(NULL, PFBOUND_DYNAMIC) and setBound(NULL,
PFBOUND_STATIC). Again, if you know the bounding boxes,
specify them.
-Ken
__________________________________________________________________________
Kenneth B. Russell Synthetic Characters Group, MIT Media Lab
kbrussel++at++media.mit.edu http://www.media.mit.edu/~kbrussel
This archive was generated by hypermail 2.0b2 on Thu Aug 13 1998 - 16:05:55 PDT