Re: PFQHIT_PATH and PFQHIT_NAME return NULL?

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Marcus Barnes (marcus++at++multigen.com)
Thu, 13 Aug 1998 11:34:51 -0700


On Aug 12, 5:51pm, Sujay Kumar wrote:
>
>Currently I am modeling in Multi-Gen ( the .flt format ) and then
>am loading this through Performer. Kindly suggest me a way out. Is there any
>other elegant way for collision detection check?

The OpenFlight loader names every node as you would expect. However it also
removes group nodes from the scene graph that are not needed. Perhaps your
"door" nodes are in this catagory?

A quick test to find out is to disable scene graph cleaning. The loader mode
for this is:

 pfdConverterMode_flt ( PFFLT_CLEAN, PF_OFF );

... also don't call pfdCleanTree() which does the same things.

In any case, PFQHIT_PATH should have something in it. Any nontrivial scene
graph always has some node names when built by the OpenFlight loader.

Regards.

--
+ Marcus Barnes, Technical Staff        mailto:marcus++at++multigen.com +
+ Multigen Inc.                         http://www.multigen.com    +
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