Performance degrade if geometry is drawn by multiple pipes

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RUS (Daniela.Rainer++at++RUS.Uni-Stuttgart.DE)
Wed, 5 Aug 1998 17:23:31 +0000


Hi,

on our Onyx2 (IRIX 6.4, Performer 2.2, 14 CPU's, 3 Pipes, triple keyboard) we
have an application that opens 4 windows on 2 pipes (it's a CAVE like system).
As soon as the geometry objects cover 2 windows that belong to different pipes,
the frame rate goes down. If the application is configured for 3 window on 3
pipes (uses only 3 walls of the CAVE) then the performance is even worse, as
soon as the geometry covers all three windows.

Can anybody explain this behavior ?

Thanks for any hints.

Best Regards
Daniela

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