Angus Dorbie (dorbie++at++sgi.com)
Fri, 31 Jul 1998 11:44:39 -0700
Actually with the symmetric approach performance is faster in
most situations since the distortion correction wouldn't be the
same performance as the scene rendering so one or n-1 pipes
would be underutilized. This always assumes that only one pipe
incurred the readback overhead (the main bottleneck) and this
would likely not be the case so you'd also be doubling the
performance cost of the principal bottleneck, and that would
spoil your whole day.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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