Alias to performer

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Roni Kass (roni++at++dreamteam-ltd.com)
Wed, 29 Jul 1998 19:19:28 +0300


Gordon Tomlinson wrote:

> Hi
>
> Have a look at Polytrans with the FLT option at hhtp://www.okino.com
>
> It is a very good converter and it does quite well with things like
textures
> we use it here and are more than satisfied with the quality of
conversion
>
> TTFN
>
> Gordon.
>
> >> > Which is the best way to handle Alias data for Performer.
> >> > I understand there is no native support for Alias data format in
Performer.
> >> If the FAQ is followed, Performer supports Alias data in the OBJ
format,
> >> but it doesn't seem to work, at least for the last Alias version.
> >>
> >> > So I guess some conversion process is needed.
> >>
> >> It seems incredible, but yes. I still cannot believe that the most
famous
> >> 3D program in SGI cannot be directly imported to Performer,
perphaps I'm
> >> wrong and have overlooked something obvious.
> >>
> >> > Could anyone suggest what kind of convertor can be used, which
file format
> >> > Alias data can be converted into suitable for Performer...
> >>
> >> After sometime testing various formats, I have converted the data
to inventor
> >> in Alias and have loaded it in performer, but the texture
information
> >> is wrong.
> >>
> >> Someone knows a better way to convert Alias to Performer ?
>
> Gordon Tomlinson
> System Manager
> PERA VR
> Technology Centre
> Nottingham Road
> Melton Mowbray
> Leicestershire
> LE13 0PB
> U.K.
> ***************************************************************
> Tel: 01664 501 501
> Fax: 01664 501 553
> Email: gordon++at++apollo13.demon.co.uk
> Email: gordon_tomlinson++at++peragroup.com
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> ***************************************************************
> NOTE: ALL views, opinions, Comments etc are solely personal and
> DO NOT in any way reflect the opinion or view of my employers
> ***************************************************************
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How much would you pay for a lib that will support the following
straight from Alias
PowerAnimator 8.5 to a performer tree:

Tesselation of nurbs
Polygons
Shaders including textures
animation
Morphs (Alias Shape Shifters)
Lights
Cameras

Roni Kass
DreamTeam Ltd.

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