Re: VRML2toIV

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Olivier Aune (aune++at++lig.di.epfl.ch)
Tue, 28 Jul 1998 13:28:27 -0600


David,

Thanks for your answer, i already try it but there is two problems (for me) :

The first is that the lines are not transcripted as is but concatened into a
simple file. (and we need to keep the structure for our purpose)

The second is that the texture are included into the file and not referenced.

A third one is that for each file you need to load the graphical interface,
which is very boring when you have several files how we have.

If some of my assertions seems not truth to you please let me now.

Thanks again and have a nice day, O.A.

On Jul 27, 10:32am, David Story wrote:
> Subject: Re: VRML2toIV
> Olivier Aune wrote:
> >
> >-->As someone any idea to reach to load a VRML2.0 file and save it as
Inventor
> > (the solution as to treat the texture url and inlines as well ) ???
>
> You might try the free 30-day trial version of this software for Win95/NT:
>
> http://cosmosoftware.com/products/worlds/
>
> It's the only thing I know of that handles every VRML 2.0 construct
> and saves cleanly as Inventor 2.1....
>
> Cheers,
>
> David Story, story++at++sgi.com (650) 933-5337
> Director of Engineering, Fahrenheit & OpenGL - Advanced Graphics APIs
>
>-- End of excerpt from David Story

-- 

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