Re: viAPI

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Jeff Minor (minorjw++at++lmtas.lmco.com)
Mon, 27 Jul 1998 17:10:28 -0500


Actually, all I'm looking for right now is a maybe possible/ maybe not
possible type answer since I don't know yet what kind of resolution or
dataset will be required. Your first reponse made me think Volumizer
would not be worth looking at, period. I'll do some experimenting and
determine some requirements and then perhaps I'll pick your brain again.

Jeff

Angus Dorbie wrote:
>
> Jeff Minor wrote:
> >
> > "Suitable" is a subjective term and we don't all have the same
>
> P.S. I didn't mean suitable as a subjective term. I meant it in
> the objective sense of whether you could meet resolution and frame
> rate requirements, but I assumed those were typical of vis sim
> applications.
>
> Ultimately you could very likely use multiple graphics pipes do drive
> a sufficient frame rate for your application. But there are unanswered
> questions.
>
> Cheers,Angus.
>
> > requirements. We often accept around 10 Hz since we don't have a large
> > degree of interaction with our app. Any chance this is possible on a
> > 12-cpu Onyx IR with 4 RM's and 64MB of texture per RM?
> >
> > Jeff
> >
> > Angus Dorbie wrote:
> > >
> > > Gregory Schultz wrote:
> > > >
> > > > I'm looking into OpenGL Volumizer as well for our out-the-window cockpit
> > > > simulator.
> > > >
> > > > P.S. Hi Jeff, I believe I spoke with you during the Friends of Performer SIG
> > > > meeting at SIGGRAPH '98. Let's keep in touch on the use of Volumizer.
> > >
> > > Volumizer ultimately requires huge amounts of depth complexity to render
> > > volumes and is not suitable for visual simulation frame rates and
> > > resolutions.
> > >
> > > Cheers,Angus.
> > >
> > > --
> > > "Only the mediocre are always at their best." -- Jean Giraudoux
> > >
> > > For advanced 3D graphics Performer + OpenGL based examples and tutors:
> > > http://www.dorbie.com/
> >
> > --
> >
> > ----------------------------------------------------------------
> > Jeffrey W. Minor (817)763-2964
> > Virtual Product Dev. Initiative mz 2275
> > Lockheed Martin Tactical Aircraft Systems P.O. Box 748
> > minorjw++at++lmtas.lmco.com Fort Worth, TX 76101
> > ----------------------------------------------------------------
> > =======================================================================
> > List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> > Submissions: info-performer++at++sgi.com
> > Admin. requests: info-performer-request++at++sgi.com
>
> --
> "Only the mediocre are always at their best." -- Jean Giraudoux
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/

-- 

---------------------------------------------------------------- Jeffrey W. Minor (817)763-2964 Virtual Product Dev. Initiative mz 2275 Lockheed Martin Tactical Aircraft Systems P.O. Box 748 minorjw++at++lmtas.lmco.com Fort Worth, TX 76101 ---------------------------------------------------------------- ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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