Re: viAPI

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Jeff Minor (minorjw++at++lmtas.lmco.com)
Mon, 27 Jul 1998 13:38:01 -0500


"Suitable" is a subjective term and we don't all have the same
requirements. We often accept around 10 Hz since we don't have a large
degree of interaction with our app. Any chance this is possible on a
12-cpu Onyx IR with 4 RM's and 64MB of texture per RM?

Jeff

Angus Dorbie wrote:
>
> Gregory Schultz wrote:
> >
> > I'm looking into OpenGL Volumizer as well for our out-the-window cockpit
> > simulator.
> >
> > P.S. Hi Jeff, I believe I spoke with you during the Friends of Performer SIG
> > meeting at SIGGRAPH '98. Let's keep in touch on the use of Volumizer.
>
> Volumizer ultimately requires huge amounts of depth complexity to render
> volumes and is not suitable for visual simulation frame rates and
> resolutions.
>
> Cheers,Angus.
>
> --
> "Only the mediocre are always at their best." -- Jean Giraudoux
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/

-- 

---------------------------------------------------------------- Jeffrey W. Minor (817)763-2964 Virtual Product Dev. Initiative mz 2275 Lockheed Martin Tactical Aircraft Systems P.O. Box 748 minorjw++at++lmtas.lmco.com Fort Worth, TX 76101 ---------------------------------------------------------------- ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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