VSM 13 (vsm13++at++hol.fr)
Mon, 6 Jul 1998 10:59:35 +0200
>Hi there,
>
>I'm trying to convert some of my s/w from PF1.2 (running on a Crimson RE)
>to PF2.2 (running on a MaxIMPACT).
>
>Some of my textures need to be rendered transparently (e.g., trees) but
>the global override that I set of PF1.2 doesn't work.
>
>In my OpenPipeWin() func I have the lines:
>...
>pfTransparency( PFTR_ON );
>pfAlphaFunc( 100.0f/255.0f, PFAF_GREATER );
>pfOverride( PFSTATE_TRANSPARENCY, PF_ON );
>...
>
>but this render's my textures as if they had no transparency values (they
>are RGBA and are the exact same textures as work fine on the RE with
>PF1.2)
>
>
>Can anyone shed some light on this?
>
>many thanks
>
>roy
>
I used a impact on PF2.01 and I have the same bug ( transparancy and
detail), SGI sent to me some graphics patches, may be is the same problem,
to know that try some exemples on usr/share/Performer/pguide
Yoel.
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