Re: Position of object changing

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++sgi.com)
Thu, 02 Jul 1998 13:35:11 -0700


Dan Brockway wrote:
>
> Angus, Steve,
>
> In my experience (and as witness to this thread) all the solutions are
> simple.
> Finding the "right" choices of simple solutions and implementing then
> with available technology into a functioning system which meets the
> requirements, is complex.
>
> As for databases,
>
> > Angus Dorbie wrote:
> > I never said it was or that I had a magic database wand. But
> > my proposed solution and claim to simplicity supposed that
> > one started constructing the right database from the outset.
> > I'm not suggesting a database is easy to convert but it's
> > unfair to consider database conversion in the complexity of
> > a solution, only database construction and one is no more
> > difficult to build than the other.
>
> Considering how long a database is under construction and how long it
> lives once it is built, database conversion must ALWAYS be considered.
> The definition of "right" changes as hardware changes, as OSs change, as
> Performer and Vega change, as Patches are released. Unfortunately in the
> real world, you can't always afford to wait for all the technology to
> stabilize to build the "right" database.

When you have to convert a database it is a consideration. But when
you are producing a solution with this in mind from the start it is
no extra construction work.

If you dispute this that's one thing, but adding an unwarranted
database conversion to the consideration of the complexity of
one solution vs another in this comparison is just unfair.

I could equally argue that it's more difficult to implement non
large coordinate management database than large coordinate
management database if I start with a database for the latter.
This claim would be equally silly and prejudicial. If you build a
database with the right solution in mind from the start one is
as easily built as each other.

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:40 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.