pfGetGSetAttrLists

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Evans, Alun (alun_evans++at++peragroup.com)
Thu, 2 Jul 1998 13:26:00 +0100


Dear all,

We have a requirement to access the colours (RGBA) and textures applied
to models loaded into a Vega/Performer app. I have written a function to
traverse the scene graph down to a geode but am really stuck as to what
to do next. I've tried pfGetGSetAttrLists without success (it just
returns 0.0 into each of element of the void *pfVec4 I defined to receive
them.

Any suggestions/example code/complete solutions gratefully received.

Thanks,

Pete
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