Angus Dorbie (dorbie++at++sgi.com)
Wed, 01 Jul 1998 10:32:32 -0700
It's very easy.
The simplest way is to store xyz for top level scene graph objects
and the eye in double precision.
Then each frame you subtract a large offset from these double
precision numbers to to keep the eye near the origin. You then
cast to float and send to performer or OpenGL.
It's trivial to implement at the application level.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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