Angus Dorbie (dorbie++at++sgi.com)
Tue, 30 Jun 1998 13:57:29 -0700
More info:
I can supply distortion correction code to anyone who needs to
do this in Performer, or you could use something like Vega
which also supports distortion correction, or work with a
company like Equipe which has also implemented distortion
correction.
Distortion correction on an SGI involves image readback from the
framebuffer to texture memory in real-time then rendering
the new mapping using a deformed mesh of polygons.
The computation of the deformation is tricky and I have code
which does this for any display and projector configuration.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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