Joan McLain-Kark (jmkark++at++swva.net)
Sun, 28 Jun 1998 11:17:16 -0400
What I would be most interested in is how lighting comes into the CAVE with
this tgs software. So far, we have been pleased with how textures and
geometry come in but lighting has been pretty bad for interiors work. We
have a choice of walls being dark and horizonatal surfaces lit, everything
bright and washed out, or diagonal streaks. We have settled for everything
bright. It works better for dark interiors but textures and colors are not
perceived correctly.
I also like the idea of user-friendly by placing lights interactively
rather than doing code--that sounds great for designers.
At 07:43 PM 6/26/98 -0700, David Story wrote:
>> Hi all,
>>
>> Dennis Jones and Dennis Cafiero here at Tech have come across a
>> potentially wonderful program by a company called TGS- www.tgs.com. They
>> are just beginning to check it out, but it seems to offer the ability to
>> read in VRML2 files, complete with animation, as well as 3Dstudio and
>> other formats, and to interactively place lights, textures, animation and
>> then dump them out as inventor files. I just saw an animated inventor
>> file moving around in the CAVE, as loaded by pfnav. Neat!
>>
>> I'll send the list more information as we figure things out. Anyone else
>> out there have any experience with the TGS software?
>
>Sure, but you should really check out Cosmo Worlds, written by many of
>the folks who wrote Inventor itself. http://cosmosoftware.com/
>
>Cosmo Worlds 2.0 is on store shelves now
>(http://cosmosoftware.com/purchase), for the Win95/NT platform, and
>has won numerous awards in the last few months.
>
>Dave Story
>
>
Joan McLain-Kark
Interior Design Program
Dept. of Near Environments
Virginia Tech
Blacksburg, VA 24061-0410
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