Pachler Uwe (pachler++at++gup.uni-linz.ac.at)
Sat, 27 Jun 1998 15:32:24 +0200 (MST)
If it's just for converting VRML2 in VRML1/Inventor, then you could also
use my little java program. Note that it only converts static geometry,
but it works quite fine. We used it to convert models edited in cosmo
worlds (because there was no vrml2 loader included in performer 2.0, and
the one that is bundled with pf2.2 doesn't seem to be fully funcional). If
anyone is interested, send a mail (hope my mailbox will not be too full
the next days...).
Uwe
On Sat, 27 Jun -1, info-performer Mailing List wrote:
> Welcome to the info-performer mailing list DIGEST for June 26 1998
>
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> Message Subjects:
>
> 2 VRML2->Inventor, TGS software
> 1 Overloading new to access shared memory arena.
>
> ******************************************************************************
>
> From: Guy Premont <silicon-worlds++at++calva.net>
> Date: Fri, 26 Jun 1998 09:58:21 +0200
> Subject: Re: Overloading new to access shared memory arena.
>
> Pete Willemsen wrote:
> >
> > In our performer application, we used the following method to create
> > shared memory objects:
> >
> > class ShmObject {
> > public:
> > void* operator new(size_t size);
> > void operator delete(void*);
> > };
> >
>
> I think it should also be possible to derive the object from pfObject
> and then use the Performer new operator.
>
> class UserDefined : public pfObject
> {
> UserDefined() : pfObject()
> {
> /* whatever */
> };
>
> /* etc... */
> };
>
>
> All the memory management is now done through Performer pfObject class.
>
>
> Guy Premont
> --
> ===========================================
> Silicon Worlds S.A.
> 12, rue de Chatillon 75014 Paris France
> Tel: +33 (01) 53.90.11.11
> Fax: +33 (01) 53.90.11.12
> ===========================================
>
> ******************************************************************************
>
> From: John Kelso <kelso++at++vt.edu>
> Date: Fri, 26 Jun 1998 11:00:42 -0400 (EDT)
> Subject: VRML2->Inventor, TGS software
> Reply-To: John Kelso <kelso++at++vt.edu>
>
> Hi all,
>
> Dennis Jones and Dennis Cafiero here at Tech have come across a
> potentially wonderful program by a company called TGS- www.tgs.com. They
> are just beginning to check it out, but it seems to offer the ability to
> read in VRML2 files, complete with animation, as well as 3Dstudio and
> other formats, and to interactively place lights, textures, animation and
> then dump them out as inventor files. I just saw an animated inventor
> file moving around in the CAVE, as loaded by pfnav. Neat!
>
> I'll send the list more information as we figure things out. Anyone else
> out there have any experience with the TGS software?
>
> -John
> -----------------------------------------------------------------------
> John Kelso www.cave.vt.edu
> Research Associate, Virginia Tech CAVE email: kelso++at++vt.edu
> 2000 Kraft Drive, Suite 2400, MS 0468 phone: 540/231-2054
> Blacksburg, VA 24061 fax: 540/557-6106
>
>
>
>
>
>
> ******************************************************************************
>
> From: story++at++bent.engr.sgi.com (David Story)
> Date: Fri, 26 Jun 1998 19:43:01 -0700 (PDT)
> Subject: Re: VRML2->Inventor, TGS software
>
> > Hi all,
> >
> > Dennis Jones and Dennis Cafiero here at Tech have come across a
> > potentially wonderful program by a company called TGS- www.tgs.com. They
> > are just beginning to check it out, but it seems to offer the ability to
> > read in VRML2 files, complete with animation, as well as 3Dstudio and
> > other formats, and to interactively place lights, textures, animation and
> > then dump them out as inventor files. I just saw an animated inventor
> > file moving around in the CAVE, as loaded by pfnav. Neat!
> >
> > I'll send the list more information as we figure things out. Anyone else
> > out there have any experience with the TGS software?
>
> Sure, but you should really check out Cosmo Worlds, written by many of
> the folks who wrote Inventor itself. http://cosmosoftware.com/
>
> Cosmo Worlds 2.0 is on store shelves now
> (http://cosmosoftware.com/purchase), for the Win95/NT platform, and
> has won numerous awards in the last few months.
>
> Dave Story
>
> ******************************************************************************
>
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