mapping rectangular object at edge of FOV

New Message Reply Date view Thread view Subject view Author view

Scott Herod (herod++at++evt.com)
Mon, 22 Jun 1998 14:32:09 -0600


Hello,

    Am I correct in thinking that Performer (hence OpenGL) uses
a one point perspective projection if pfChannel::makeSimple()
is specified for the Channel? The problem that I am having is
that the artist wants me to rotate my 3D objects towards the
camera so the edges aren't visible (what's the point of 3D??) but
then rectangles at the edge of the FOV appear bigger on the further
edge of the rectangle. I guess the fix is to compute the linear
transformation to do additional projection myself and apply it
to the object's DCS.

Scott Herod
herod++at++evt.com
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:34 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.