Re: Real time Modification of polygonal mesh vertices

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Joaquin Casillas Melendez (jcasilla++at++glup.irobot.uv.es)
Wed, 17 Jun 1998 10:35:20 -0700


Svend Tang-Petersen wrote:
>
> You might also want to check the pfFlux and pfEngine methods.
> The examples provided with performer show how to use them. It's
> among other things very handy if you're morphing or distorting a
> geoset.

... and if you haven't got pf2.2 version yet you may use pfCycleBuffers
for saving the vertices you want to modify.

>
> --
>
> Svend Tang-Petersen, MSc
>
> Silicon Graphics
> Stationsparken 25
> 2600 Glostrup
> Denmark
>
> svend++at++copen.sgi.com
>
> Currently:
>
> LEGO, wiZards
> Kloevermarken 120
> 7190 Billund
> Denmark
>
> svend++at++digi.lego.com
>

-----------------------------------------------
 Joaquin Casillas Melendez mailto:jcasilla++at++glup.irobot.uv.es
 LISITT (ARTEC) Phone: +34 6 360 4484
 Dept. Electr. & Informatics Addr: Hugo de Moncada 4.
 University of Valencia 46010 Valencia (SPAIN)
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